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Saltergate Infant and Junior Schools Nursery and Gateways

Achieving Excellence Together

Computing

 

Computing

At Saltergate Schools we understand that computers are now part of everyday life. For most of us, technology is essential to our lives, at home and at work. ‘Computational thinking’ is a skill children must be taught if they are to be ready for the workplace and able to participate effectively in this digital world.

Children will have the opportunity to develop their understanding and use of the foundational skills, knowledge and understanding of computing they will need for the rest of their lives. Through their computing education, they will learn how computers and computer systems work; they will design and build programs, develop their ideas using technology and create a range of content as well as how to operate in a digital world both safely and respectfully.

 

The Computing Curriculum is built upon the following principles:

 

  • Equipping pupils to use computational thinking and creativity to understand and change the world.
  • The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Buildings on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

 

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

At Saltergate Schools, we understand the importance of making Computing as practical as possible and endeavour to enrich their experiences through creative learning and resourcing across the three themes of computer science, information technology and digital literacy.

 

 

Computing Curriculum Jargon busting-

Program- A sequence of instructions

Algorithm- A sequence of instructions to perform a defined task

De-bug-To adjust an algorithm or program when it isn’t functioning correctly

Logical Reasoning-To think through the actions of an algorithm (used to predict an outcome)

Selection- When commands are activated based on a condition occurring

Repetition- When sections of algorithms are repeated a fixed number of times or infinitely

Variable- A value in a game which can change (such as a score) Can be explained as imaginary box which holds numbers.

 

 

E-Safety at Saltergate Schools

At Saltergate, we believe that Learning about e-safety is a vital life skill. Empowering children at an early age with the knowledge to safeguard themselves and their personal information is something that needs to be nurtured throughout school to see them into adult life. We have embedded e-safety into our curriculum and children feel confident using technologies safely both in and outside of school.

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